Themed Entertainment
- Dragon Ball Z Theme Park · Qiddiya
- New Murabba · Riyadh
- Unannounced Projects · Themed Entertainment
№01 The Subject
Agentic Systems Games & Themed Entertainment
№02 The Statement
Building the agentic systems behind themed attractions, games, and real‑time media.
25 years of technical and creative leadership across AAA game pipelines (FIFA, Madden, Need for Speed), Virtual Human and facial‑capture R&D, themed‑entertainment digital twins, multi‑cloud SaaS platforms, and agentic AI for the enterprise. In parallel: fractional CTO work, board advisory, M&A analysis, and seed investing in early‑stage games. The constant: bringing what's new to where the work actually happens.
№03 The Present
Head of Interactive Development
Lead the department spanning software engineering, technical art, design, UI/UX, and tools. Architect of hybrid render and visualization systems for digital-twin datasets, Unreal virtual production pipelines, and AR/VR/MR R&D. Spearhead AI/ML integration through private LLMs, MCP servers, context engineering, and art‑directable generative pipelines. Key projects: Dragon Ball Z Theme Park (Qiddiya), New Murabba, and additional unannounced attractions.
Agentic Systems Consultant
Consultancy delivering business efficiency through agentic systems, MCP servers, context engineering, and workflow automation. Multi‑agent orchestration connecting enterprise data to local LLMs and generative tools. Real‑time executive dashboards. Fractional CTO services for early‑stage and growth companies.
Patent US10860838B1 · Universal Facial Expression Translation & Character Rendering System Judge, 24th Annual VES Awards · VES Member ACM SIGGRAPH Pioneer, EA Virtual Human Program
№04 The Catalog
Selected credits across themed entertainment, AAA games, and product. Names below are abridged; the unabridged credits live at MobyGames.
№05 The Directory
Seven channels, one person. LinkedIn for the formal, email for the direct.